Three tools that can be used to aggregate and present learning material include:
Moodle--an open source learning platform that can be used to present learning material to students in an online learning environment. Like all open source LMS, Moodle is free of charge. I, personally, find open source systems to be a little more difficult to get started. But, it seems like Moodle is an excellent resource once you learn the system and get started.
Blackboard Learn LMS--a tool that can be used to create and present online learning resources to students. Blackboard Learn provides numerous options for instructors including many options for presenting material to students. Some options worth noting include social learning, discussion boards, calendar, and video capabilities. The possibilities seem endless with this LMS.
ProProfs.com--an online tool for creating course content from already existing learning materials including: documents, videos, and presentations. This system seems easy to use. I especially like how already created learning activities can be easily incorporated into online learning for students. This would be something I could use right now in my classroom.
Wednesday, April 2, 2014
4.1.2 Principles of Building Portable Learning Objects
The first learning object I created is an interactive website that contains information on Web 2.0 tools. On this site, I provided information for students about web 2.0 tools. In addition, there are links to videos and other resources that students may use to further investigate the topic. There are also prompts for them to respond to in their online blog. I plan to use this portable learning object over and over again in my various business education courses.
The second learning object I created is a video for using a software program called Adobe Flash. This video provides detailed instructions for creating movement within the program. Students are able to watch the demonstration while hearing my recorded voice providing narration for each of the required steps. I plan to use this video in the classroom when I need to provide information for using various software programs. I could simply create a video such as this that captures my screen movements and then post it for students to use later. I believe this is even better than a synchronous session because students have the ability to play, pause, and rewind when needed. You can watch my video creation below.
The second learning object I created is a video for using a software program called Adobe Flash. This video provides detailed instructions for creating movement within the program. Students are able to watch the demonstration while hearing my recorded voice providing narration for each of the required steps. I plan to use this video in the classroom when I need to provide information for using various software programs. I could simply create a video such as this that captures my screen movements and then post it for students to use later. I believe this is even better than a synchronous session because students have the ability to play, pause, and rewind when needed. You can watch my video creation below.
4.1.1 Define & Explain Learning Object Authoring Tools
Learning Object Authoring Tools are used to create interactive learning for students in an online environment. Listed below are five tools (two may require a subscription/fee).
For a subscription/fee:
Articulate--this tool can be used to create an online interactive course in which training/educational materials are delivered to users and their progress can be tracked online. This is a fee-based tool.
Glogster--this tool allows the users to create digital multimedia posters. The site offers packages at various price points.
For free:
CamStudio--a tool for recording screen and audio activity that can then be published as videos.
Wink--a tool that can be used to create tutorials on how to use various software. The tool holds the ability to capture screenshots, add explanations, and generate online tutorials.
Prezi--an online presentation software tool that allows users to create interactive presentations to share with others.
For a subscription/fee:
Articulate--this tool can be used to create an online interactive course in which training/educational materials are delivered to users and their progress can be tracked online. This is a fee-based tool.
Glogster--this tool allows the users to create digital multimedia posters. The site offers packages at various price points.
For free:
CamStudio--a tool for recording screen and audio activity that can then be published as videos.
Wink--a tool that can be used to create tutorials on how to use various software. The tool holds the ability to capture screenshots, add explanations, and generate online tutorials.
Prezi--an online presentation software tool that allows users to create interactive presentations to share with others.
3.1.3 Locating Resources
The following are three resources I located related to the business cycle:
Multimedia:
The business cycle: The business cycle and how it may be driven by emotion
In this video, the creative common license is used. Therefore, it can be used in the online learning environment.
Text/Images:
Here is an example of a website that provides text and images related to the topic of Business Cycle. This website is also licensed through Creative Commons.
Multimedia:
The business cycle: The business cycle and how it may be driven by emotion
In this video, the creative common license is used. Therefore, it can be used in the online learning environment.
Text/Images:
Here is an example of a website that provides text and images related to the topic of Business Cycle. This website is also licensed through Creative Commons.
3.1.2 Fair Use and the TEACH Act
How does an understanding of Fair Use affect one's role as an online instructor?
As an online instructor, it is important to locate resources for use in the classroom that are relevant and timely. Therefore, the Internet is a great tool for locating such resources. Before resources can be used in the online learning environment, the instructor should be familiar with Fair Use and if the resource is being used according to Fair Use guidelines. The Purpose, Nature, Amount & Effect are all areas of Fair Use that an online instructor should be familiar with before using resources in the classroom.
How do Fair Use and the TEACH Act correlate to the delivery of reliable content?
Fair Use and the TEACH Act provide teachers and students access to resources without having to pay for them. This ensures that students can receive quality instruction because their teacher has the ability to provide them with credible and timely content. In addition, students have the ability to use these resources in their learning.
As an online instructor, it is important to locate resources for use in the classroom that are relevant and timely. Therefore, the Internet is a great tool for locating such resources. Before resources can be used in the online learning environment, the instructor should be familiar with Fair Use and if the resource is being used according to Fair Use guidelines. The Purpose, Nature, Amount & Effect are all areas of Fair Use that an online instructor should be familiar with before using resources in the classroom.
How do Fair Use and the TEACH Act correlate to the delivery of reliable content?
Fair Use and the TEACH Act provide teachers and students access to resources without having to pay for them. This ensures that students can receive quality instruction because their teacher has the ability to provide them with credible and timely content. In addition, students have the ability to use these resources in their learning.
3.1.1 Open Educational Resources & Creative Commons
Definition of open educational resources:
Online teaching and learning resources that are available to all free of charge. Examples may include: course modules, syllabi, lecture, quizzes, class assignments, games, simulations, etc.
When searching for open educational resources, it is important to understand the various creative common licenses you may encounter.
A rights holder may choose:
Attribution--allows others to use your work, but they must give you credit the way you request
NoCommercial--you let others use and modify your work but not for commercial use
ShareAlike--you let others use and modify your work but they must share the modified work under your terms
NoDerivatives--others may use your work, but if they want to modify, they must get your permission
Online teaching and learning resources that are available to all free of charge. Examples may include: course modules, syllabi, lecture, quizzes, class assignments, games, simulations, etc.
When searching for open educational resources, it is important to understand the various creative common licenses you may encounter.
A rights holder may choose:
Attribution--allows others to use your work, but they must give you credit the way you request
NoCommercial--you let others use and modify your work but not for commercial use
ShareAlike--you let others use and modify your work but they must share the modified work under your terms
NoDerivatives--others may use your work, but if they want to modify, they must get your permission
2.1.3 Using Web 2.0 Tools to Differentiate Student Assessment
After researching the various web tools available for instruction and student assessment, I decided to focus this blog post on GoAnimate. This online tool allows users to quickly create professional animated videos. These videos can then be downloaded and shared with others.
Recently I was searching the Internet for videos on customer loyalty programs for business. I teach an entrepreneurship course and this was one of our topics. I felt that students needed more clarification on the topic than what I provided in the notes. Therefore, I spent a lot of time researching this topic. I finally located a few videos for use, but I believe that I could have created an even better video that would have matched our classroom learning objectives exactly. This could have been done through the use of GoAnimate.
I also like the idea of using GoAnimate for student use. After learning about a subject area, students could then use their learning to create a cumulative video on the topic. For example, I teach a unit on business ethics. After learning about ethics and the related topics, students could then be instructed to create an animated video in which they demonstrate scenarios for ethical and/or unethical behavior in a given situation.
Recently I was searching the Internet for videos on customer loyalty programs for business. I teach an entrepreneurship course and this was one of our topics. I felt that students needed more clarification on the topic than what I provided in the notes. Therefore, I spent a lot of time researching this topic. I finally located a few videos for use, but I believe that I could have created an even better video that would have matched our classroom learning objectives exactly. This could have been done through the use of GoAnimate.
I also like the idea of using GoAnimate for student use. After learning about a subject area, students could then use their learning to create a cumulative video on the topic. For example, I teach a unit on business ethics. After learning about ethics and the related topics, students could then be instructed to create an animated video in which they demonstrate scenarios for ethical and/or unethical behavior in a given situation.
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